Archetype's Exodus: A Deep Dive for the Dedicated Science Fiction Enthusiast.
For a specific breed of science-fiction enthusiast, the unveiling of Exodus stood as the most significant moment from a recent gaming awards ceremony. Interestingly, those very fans could have missed grasped its full implications during the initial showcase.
Exodus, the inaugural game from a recently established studio staffed with ex- talent from a renowned RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a fast-paced trailer. Prior to this reveal, the studio's leadership discussed some of the real scientific concepts that form the foundation for the game's universe: relativistic time effects, genetic alteration, and galactic expansion. These are all suitably heady ideas, which are notoriously challenging to express in a brief, marketing-driven trailer.
“I wish some of those intriguing and novel ideas were shown in the trailer. My takeaway was ‘standard man in space,’” wrote one commenter. Another responded, “My impression was ‘this is like a well-known space opera RPG at home.’” Reactions in community spaces were correspondingly varied.
The trailer's strategy clearly makes sense from a marketing angle. When trying to make an impact during a marathon deluge of game announcements, what sells better: A group debating the finer points of theoretical science? Or massive robots blowing up while additional giant robots emit lasers from their faces? However, in prioritizing visual bombast, the developers neglected to include the more nuanced elements that make Exodus one of the more exciting concept-driven games on the horizon. Let's break it down.
The Celestial Conundrum
Does Exodus contain aliens? Perhaps. That's complicated. Recall that image near the beginning of the trailer, featuring a humanoid with metallic skin and technological components merged into their body. That was surely an alien, correct? Ultimately hinges on your stance regarding one of the game's central thematic dilemmas: If you applied Ship of Theseus reasoning to the human biology, is what remains still a human being?
“We want the Celestials... for a player that isn't invest significant amounts of time into absorbing the IP, to still grasp the core concept that they're advanced humans, see that they’re an antagonist you have to confront... But also, ultimately, make sure it's fun and that they're cool and that they play well to challenge,” explained the studio's lead executive.
Comprehending how these otherworldly beings aren't technically aliens requires grappling with immense expanses of both the galaxy and temporal progression. Time dilation — the Einsteinian theory that time moves slower for faster-moving objects — is an operative hard line of Exodus’ fictional framework. Here are the fundamentals: Humanity abandons a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers extensively engineered their genetic sequences and assumed the “Celestial” title.
“There’s various stages of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see standard humans as sort of backwards, inferior, not really suitable for the higher tiers of society,” stated the game's lead writer.
Exodus is set roughly 40,000 years in the future. Reflect on that immensity — that's effectively all of human civilization repeated ten times over. Now think about what humans would look like if they spent ten entire human histories pushing the boundaries of genetic manipulation. You would never recognize the end product as human. You might very well believe you're observing an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can take various forms. Some possess fangs and claws and stand enormously tall. Others are covered in armored plating. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a fleshy blob attached to a head.
Building a Sci-Fi Canon
Between the explosions, beam attacks, and battle bears, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, uses a shiny machine that emanates a purple glow. A spaceship accelerates into a portal and disappears at relativistic velocity. This all seems past human comprehension, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of concepts that look alien but are ultimately derived in mankind's own journey.
Beyond the core development team, the Exodus canon is being authored by what the narrative lead called a duo of “renowned authors.” One celebrated author has already published a massive novel set in the universe, with another planned, while another esteemed writer has penned a series of short stories. Enlisting such legendary science-fiction minds into the fold years before the game's release has enabled the studio to develop a rich fictional universe as a framework for the game.
“It was really a partnership. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone of that caliber, you don't want to handcuff him. You want to give him room to explore,” the narrative director said of the collaboration.
One interesting scene shows Jun appearing to shape the ground beneath him, creating stone into a instant bridge. This material, called livestone, responds to brainwaves from Celestials or a specific human subclass — descendants of later human arrivals who were allowed certain technologies by the Celestials. Since Jun demonstrates this ability, questions are raised about his nature.
“Jun's not exactly a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, adding that the ability to interface with Celestial technology is a “important element of the game.”
The vast scale of the Exodus setting — both in physical space and historical time — means there is ample room for diverse stories to exist, drawing from the same established rules without causing contradiction.
A Broad Narrative Canvas
Although Exodus has been in development for a couple of years and won't arrive, several stories have already been told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials completely alien to her experience. An episode of a sci-fi anthology depicts a tragic story about a father pursuing his daughter across star systems, with time dilation resulting in profound effects on their family; by the time he finds her, she has experienced a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abdicated by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun corroding everything, including essential life support systems, and Jun must harness his Celestial-like powers to {find a solution|stop